fitness case
Liquid State Genetic Programming
A new Genetic Programming variant called Liquid State Genetic Programming (LSGP) is proposed in this paper. LSGP is a hybrid method combining a dynamic memory for storing the inputs (the liquid) and a Genetic Programming technique used for the problem solving part. Several numerical experiments with LSGP are performed by using several benchmarking problems. Numerical experiments show that LSGP performs similarly and sometimes even better than standard Genetic Programming for the considered test problems.
Particularity
Spector, Lee, Ding, Li, Boldi, Ryan
We describe a design principle for adaptive systems under which adaptation is driven by particular challenges that the environment poses, as opposed to average or otherwise aggregated measures of performance over many challenges. We trace the development of this "particularity" approach from the use of lexicase selection in genetic programming to "particularist" approaches to other forms of machine learning and to the design of adaptive systems more generally.
Solving classification problems using Traceless Genetic Programming
Traceless Genetic Programming (TGP) is a new Genetic Programming (GP) that may be used for solving difficult real-world problems. The main difference between TGP and other GP techniques is that TGP does not explicitly store the evolved computer programs. In this paper, TGP is used for solving real-world classification problems taken from PROBEN1. Numerical experiments show that TGP performs similar and sometimes even better than other GP techniques for the considered test problems.
Using Traceless Genetic Programming for Solving Multiobjective Optimization Problems
Traceless Genetic Programming (TGP) is a Genetic Programming (GP) variant that is used in cases where the focus is rather the output of the program than the program itself. The main difference between TGP and other GP techniques is that TGP does not explicitly store the evolved computer programs. Two genetic operators are used in conjunction with TGP: crossover and insertion. In this paper, we shall focus on how to apply TGP for solving multi-objective optimization problems which are quite unusual for GP. Each TGP individual stores the output of a computer program (tree) representing a point in the search space. Numerical experiments show that TGP is able to solve very fast and very well the considered test problems.
Solving even-parity problems using traceless genetic programming
A genetic programming (GP) variant called traceless genetic programming (TGP) is proposed in this paper. TGP is a hybrid method combining a technique for building individuals and a technique for representing individuals. The main difference between TGP and other GP techniques is that TGP does not explicitly store the evolved computer programs. Two genetic operators are used in conjunction with TGP: crossover and insertion. TGP is applied for evolving digital circuits for the even-parity problem. Numerical experiments show that TGP outperforms standard GP with several orders of magnitude.
Multi Expression Programming -- an in-depth description
Multi Expression Programming (MEP) is a Genetic Programming variant that uses a linear representation of chromosomes. MEP individuals are strings of genes encoding complex computer programs. When MEP individuals encode expressions, their representation is similar to the way in which compilers translate $C$ or $Pascal$ expressions into machine code. A unique MEP feature is the ability to store multiple solutions of a problem in a single chromosome. Usually, the best solution is chosen for fitness assignment. When solving symbolic regression or classification problems (or any other problems for which the training set is known before the problem is solved) MEP has the same complexity as other techniques storing a single solution in a chromosome (such as GP, CGP, GEP or GE). Evaluation of the expressions encoded into an MEP individual can be performed by a single parsing of the chromosome. Offspring obtained by crossover and mutation is always syntactically correct MEP individuals (computer programs). Thus, no extra processing for repairing newly obtained individuals is needed.